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Character Tiers

Not all characters are the same, their only differences are magic and looks (with the exception of green knight) some characters will have you beating insane mode levels and bosses in minutes and some will make it very hard and take a long time. So here are the tiers rating them:

 

S Rank

 

(1) Fencer - 24 Points

Advantages

5 - 28 splash hits, 4X times more than usual

5 - Splash is Great for starting juggles

5 - Highest splash damage output yet the most economical for XP grinding

4 - Splash stays out a long time

3 - Splash stays out so long that you can revive a teammate without risk of getting hit

2 - Splash reaches behind the player, providing cover

Disadvantages

0 - Splash does slightly reduced damage to normal enemies

 

(1)Industrialist - 24 Points

Advantages

5 - 28 splash hits, 4X times more than usual

5 - Splash is Great for starting juggles

5 - Highest splash damage output yet the most economical for XP grinding

4 - Splash stays out a long time

3 - Splash stays out so long that you can revive a teammate without getting hit

2 - Splash reaches behind the player, providing cover

Disadvantages

0 - Splash does slightly reduced damage to normal enemies

 

(1) Iceskimo - 24 Points

advantages

5 - Ice/non-elemental combo allows for the greatest invention of unique combos

5 - Infinite XXXY

4 - Splash is great for starting juggles

4 - Splash and XXXY freeze normal enemies

3 - freezing resets the hit counter

3 - dynamic element

1 - projectile is quicker than normal

Disadvantages

2 - Less hits on bosses

0 - expensive splash

 

(1) Blue Knight - 24 Points

 

Advantages

5 - Infinite XXXY

5 - Splash and air projectile are GREAT for setting up juggles

5 - Freezes enemies

4 - Freezing allows for the invention of many unique combos

3 - Freezing resets hit counter

3 - Air projectile allows safe landing from juggles and greatly enhances crowd control

2 - Can use splash in air

Disadvantages

2 - less hits on bosses

2 - Can’t use air projectile in juggles

0 - expensive splash

0 - expensive air projectile

 

A Rank

 

(5) Saracen - 18 Points

Advantages

5 - Splash and projectile allow for the invention of unique combos

5 - Invulnerability during splash if you use the A+A combo then the tornado

3 - Projectile has extreme upwards knockback, making it good for juggles

3 - can use splash in air   

2 - can move while casting splash                                                     

2 - Splash can critical hit          

Disadvantages

2 - Movement during splash is very slow

 

(6) Bear - 14 Points

Advantages

5 - invulnerability during splash if you use the A+A combo then the tornado

4 - Splash and air projectile allow for the invention of unique combos

3 - can use splash in air

2 - can move while casting splash

2 - Splash can critical hit

Disadvantages

2 - Movement during splash is very slow

 

(6) Pink Knight - 14 Points

Advantages

4 - Splash has longest range and is fully upgraded by the time you unlock XXXY

3 - Splash stunlocks normal enemies for a short amount of time

3 - Slash has the longest range

2 - Splash has max range by the time it has 4 upgrades

2 - 16 splash hits

2 - Projectile can critical hit

Disadvantages

2 - Less hits on bosses

0 - Expensive Splash

 

(8) Fire Demon - 13 Points

Advantages

5 - Fire damage over time

3 - Splash is quicker than normal

3 - More hits on bosses

2 - Splash has extra knockback

Disadvantages

None

 

(9) Ninja - 11 Points

Advantages

5 - Significantly more hits on bosses

3 - Splash is quicker than normal

2 - Splash is good for starting juggles

1 - Projectile is quicker than normal

Disadvantages

None

 

B Rank


(10) Green Knight - 9 Points

Advantages

5 - Poison damage over time

3 - Splash is quicker than normal

3 - Poison effect 3X better than fire

Disadvantages

2 - Gimped heavy attack speed

 

(10) Royal Guard - 9 Points

Advantages

4 - Projectile hits multiple enemies

3 - Splash is good for starting juggles

2 - Projectile has extreme knockback

2 - Projectile does Fire DoT

1 - Projectile breaks cracked walls

Disadvantages

3 - Splash has medium delay

 

(10) Conehead - 9 Points

Advantages

4 - Projectile hits multiple enemies

3 - Splash is good for starting juggles

2 - Projectile has extreme knockback

2 - Projectile does Fire DoT

1 - Projectile breaks cracked walls

Disadvantages

3 - Splash has medium delay

 

(13) Red Knight - 9 Points

Advantages

5 - Splash stunlocks normal enemies for duration it’s held for

and rapidly damages enemies

4 - Splash sets up very easy juggles for allies

4 - Splash makes the Necromancer and conehead groom fights very easy

3 - Highest total magic damage output on normal enemies

Disadvantages

4 - Worst XXXY

2 - unable to move while casting splash

1  - Slow mana regeneration

 

(13) Brute - 9 Points

Advantages

3 - Splash is quick

3 - More hits on bosses

2 - Splash is good for starting juggles

1 - Projectile hits multiple enemies only if they are bunched up

Disadvantages

None

 

(15) Snakey - 8 Points

Advantages

3 - Splash is quick

3 - More hits on bosses

2 - Splash is good for starting juggles

Disadvantages

None

 

C Rank

 

(16) Orange Knight - 7 Points

Advantages

5 - Fire damage over time

2 - Splash has the longest range

2 - Splash has extra knockback

Disadvantages

2 - less hits on bosses

 

(16) Necromancer - 7 Points

Advantages

5 - Splash is great for starting juggles

3 - Splash is quick

3 - Downwards air projectile has infinite range

1 - Projectile is quick

Disadvantages

3 - Splash sometimes has hitbox issues

2 - Less hits on bosses

 

(18) King - 6 Points

Advantages

5 - Splash heals allies

5 - VERY Helpful for multiplayer

Disadvantages

4 - weak against crowds

 

(18) Gray Knight - 6 Points

Advantages

4 - Projectile hits multiple enemies

3 - Splash is good for starting juggles

2 - Projectile has extreme knockback

2 - Projectile does fire damage over time

1 - Projectile breaks cracked walls

Disadvantages

3 - Worst XXXY

3 - Splash has medium delay

 

(20) Skeleton - 5 Points

Advantages

3 - Splash is good for starting juggles

2 - Splash is quick

Disadvantages

None

 

(20) Cult Minion - 5 Points

Advantages

3 - Splash is good for starting juggles

2 - Splash is quick

Disadvantages

None

 

(20) Barbarian - 5 Points

Advantages

3 - Splash is quick

3 - Splash is good for starting juggles

2 - Splash hits from multiple sides

Disadvantages

None

D Rank

 

(23) Killer Beekeeper - 2 Points

Advantages

3 - Splash hits anything in the air for full damage

1 - splash is slightly quicker than normal

Disadvantages

1 - slightly less hits on bosses

1 - one splash segment can’t hit the same enemy(s) twice



 

(24) Peasant - 0 Points

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - splash has medium delay

 

(24) Civilian - 0 Points

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - splash has medium delay

 

(24) Stove Face - 0 Points

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - splash has medium delay

 

(24) Open Face Grey Knight - 0 Points

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - splash has medium delay

 

(24) Thief - 0 Points

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - splash has medium delay

 

F Rank

 

(29) Alien -1 Points

Advantages

4 - XXXY and splash do fire damage over time

3 - Splash has extreme knockback

2 - Splash has infinite range

2 - Splash has increased damage

2 - Splash can be casted 3X faster than normal

Disadvantages

4 - Can only carry Alien Gun, which has no stats at all

4 - Each splash only does one hit on a boss/beefy

4- Projectile does drastically reduced damage

2 - Air projectile has no knockback, making spell weaving difficult

 

(30) Blacksmith -6 Points

Advantages

2 - Projectile does fire damage over time

2 - can use splash in air

Disadvantages

5 - Drastically less hits on bosses

3 - Only one hit per splash cast on beefies

2 - No effects on splash so air projectile is very weak

 

(31) Hatty Hattington -10 Points

Advantages

None

Disadvantages

5 - Splash has huge delay

3 - delay is long enough that enemies can hit you before the splash hits them

2 - Less hits on bosses

 

Grading System

Advantages and disadvantages are ranked by relevance on a scale of 0-5. 5 is the most relevant 0 being the least relevant. The points will be added up (advantages positive, disadvantages negative) This is the scale used:

 

0 - no relevancy and can be easily worked around

1 - very low relevancy

2 - low relevancy

3 - moderately relevant
4 - High relevancy

5 - Very relevant












 

 

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