

Castle Crashers
Character Tiers
Not all characters are the same, their only differences are magic and looks (with the exception of green knight) some characters will have you beating insane mode levels and bosses in minutes and some will make it very hard and take a long time. So here are the tiers rating them:
S Rank
(1) Fencer - 24 Points
Advantages
5 - 28 splash hits, 4X times more than usual
5 - Splash is Great for starting juggles
5 - Highest splash damage output yet the most economical for XP grinding
4 - Splash stays out a long time
3 - Splash stays out so long that you can revive a teammate without risk of getting hit
2 - Splash reaches behind the player, providing cover
Disadvantages
0 - Splash does slightly reduced damage to normal enemies
(1)Industrialist - 24 Points
Advantages
5 - 28 splash hits, 4X times more than usual
5 - Splash is Great for starting juggles
5 - Highest splash damage output yet the most economical for XP grinding
4 - Splash stays out a long time
3 - Splash stays out so long that you can revive a teammate without getting hit
2 - Splash reaches behind the player, providing cover
Disadvantages
0 - Splash does slightly reduced damage to normal enemies
(1) Iceskimo - 24 Points
advantages
5 - Ice/non-elemental combo allows for the greatest invention of unique combos
5 - Infinite XXXY
4 - Splash is great for starting juggles
4 - Splash and XXXY freeze normal enemies
3 - freezing resets the hit counter
3 - dynamic element
1 - projectile is quicker than normal
Disadvantages
2 - Less hits on bosses
0 - expensive splash
(1) Blue Knight - 24 Points
Advantages
5 - Infinite XXXY
5 - Splash and air projectile are GREAT for setting up juggles
5 - Freezes enemies
4 - Freezing allows for the invention of many unique combos
3 - Freezing resets hit counter
3 - Air projectile allows safe landing from juggles and greatly enhances crowd control
2 - Can use splash in air
Disadvantages
2 - less hits on bosses
2 - Can’t use air projectile in juggles
0 - expensive splash
0 - expensive air projectile
A Rank
(5) Saracen - 18 Points
Advantages
5 - Splash and projectile allow for the invention of unique combos
5 - Invulnerability during splash if you use the A+A combo then the tornado
3 - Projectile has extreme upwards knockback, making it good for juggles
3 - can use splash in air
2 - can move while casting splash
2 - Splash can critical hit
Disadvantages
2 - Movement during splash is very slow
(6) Bear - 14 Points
Advantages
5 - invulnerability during splash if you use the A+A combo then the tornado
4 - Splash and air projectile allow for the invention of unique combos
3 - can use splash in air
2 - can move while casting splash
2 - Splash can critical hit
Disadvantages
2 - Movement during splash is very slow
(6) Pink Knight - 14 Points
Advantages
4 - Splash has longest range and is fully upgraded by the time you unlock XXXY
3 - Splash stunlocks normal enemies for a short amount of time
3 - Slash has the longest range
2 - Splash has max range by the time it has 4 upgrades
2 - 16 splash hits
2 - Projectile can critical hit
Disadvantages
2 - Less hits on bosses
0 - Expensive Splash
(8) Fire Demon - 13 Points
Advantages
5 - Fire damage over time
3 - Splash is quicker than normal
3 - More hits on bosses
2 - Splash has extra knockback
Disadvantages
None
(9) Ninja - 11 Points
Advantages
5 - Significantly more hits on bosses
3 - Splash is quicker than normal
2 - Splash is good for starting juggles
1 - Projectile is quicker than normal
Disadvantages
None
B Rank
(10) Green Knight - 9 Points
Advantages
5 - Poison damage over time
3 - Splash is quicker than normal
3 - Poison effect 3X better than fire
Disadvantages
2 - Gimped heavy attack speed
(10) Royal Guard - 9 Points
Advantages
4 - Projectile hits multiple enemies
3 - Splash is good for starting juggles
2 - Projectile has extreme knockback
2 - Projectile does Fire DoT
1 - Projectile breaks cracked walls
Disadvantages
3 - Splash has medium delay
(10) Conehead - 9 Points
Advantages
4 - Projectile hits multiple enemies
3 - Splash is good for starting juggles
2 - Projectile has extreme knockback
2 - Projectile does Fire DoT
1 - Projectile breaks cracked walls
Disadvantages
3 - Splash has medium delay
(13) Red Knight - 9 Points
Advantages
5 - Splash stunlocks normal enemies for duration it’s held for
and rapidly damages enemies
4 - Splash sets up very easy juggles for allies
4 - Splash makes the Necromancer and conehead groom fights very easy
3 - Highest total magic damage output on normal enemies
Disadvantages
4 - Worst XXXY
2 - unable to move while casting splash
1 - Slow mana regeneration
(13) Brute - 9 Points
Advantages
3 - Splash is quick
3 - More hits on bosses
2 - Splash is good for starting juggles
1 - Projectile hits multiple enemies only if they are bunched up
Disadvantages
None
(15) Snakey - 8 Points
Advantages
3 - Splash is quick
3 - More hits on bosses
2 - Splash is good for starting juggles
Disadvantages
None
C Rank
(16) Orange Knight - 7 Points
Advantages
5 - Fire damage over time
2 - Splash has the longest range
2 - Splash has extra knockback
Disadvantages
2 - less hits on bosses
(16) Necromancer - 7 Points
Advantages
5 - Splash is great for starting juggles
3 - Splash is quick
3 - Downwards air projectile has infinite range
1 - Projectile is quick
Disadvantages
3 - Splash sometimes has hitbox issues
2 - Less hits on bosses
(18) King - 6 Points
Advantages
5 - Splash heals allies
5 - VERY Helpful for multiplayer
Disadvantages
4 - weak against crowds
(18) Gray Knight - 6 Points
Advantages
4 - Projectile hits multiple enemies
3 - Splash is good for starting juggles
2 - Projectile has extreme knockback
2 - Projectile does fire damage over time
1 - Projectile breaks cracked walls
Disadvantages
3 - Worst XXXY
3 - Splash has medium delay
(20) Skeleton - 5 Points
Advantages
3 - Splash is good for starting juggles
2 - Splash is quick
Disadvantages
None
(20) Cult Minion - 5 Points
Advantages
3 - Splash is good for starting juggles
2 - Splash is quick
Disadvantages
None
(20) Barbarian - 5 Points
Advantages
3 - Splash is quick
3 - Splash is good for starting juggles
2 - Splash hits from multiple sides
Disadvantages
None
D Rank
(23) Killer Beekeeper - 2 Points
Advantages
3 - Splash hits anything in the air for full damage
1 - splash is slightly quicker than normal
Disadvantages
1 - slightly less hits on bosses
1 - one splash segment can’t hit the same enemy(s) twice
(24) Peasant - 0 Points
Advantages
3 - Splash is good for starting juggles
Disadvantages
3 - splash has medium delay
(24) Civilian - 0 Points
Advantages
3 - Splash is good for starting juggles
Disadvantages
3 - splash has medium delay
(24) Stove Face - 0 Points
Advantages
3 - Splash is good for starting juggles
Disadvantages
3 - splash has medium delay
(24) Open Face Grey Knight - 0 Points
Advantages
3 - Splash is good for starting juggles
Disadvantages
3 - splash has medium delay
(24) Thief - 0 Points
Advantages
3 - Splash is good for starting juggles
Disadvantages
3 - splash has medium delay
F Rank
(29) Alien -1 Points
Advantages
4 - XXXY and splash do fire damage over time
3 - Splash has extreme knockback
2 - Splash has infinite range
2 - Splash has increased damage
2 - Splash can be casted 3X faster than normal
Disadvantages
4 - Can only carry Alien Gun, which has no stats at all
4 - Each splash only does one hit on a boss/beefy
4- Projectile does drastically reduced damage
2 - Air projectile has no knockback, making spell weaving difficult
(30) Blacksmith -6 Points
Advantages
2 - Projectile does fire damage over time
2 - can use splash in air
Disadvantages
5 - Drastically less hits on bosses
3 - Only one hit per splash cast on beefies
2 - No effects on splash so air projectile is very weak
(31) Hatty Hattington -10 Points
Advantages
None
Disadvantages
5 - Splash has huge delay
3 - delay is long enough that enemies can hit you before the splash hits them
2 - Less hits on bosses
Grading System
Advantages and disadvantages are ranked by relevance on a scale of 0-5. 5 is the most relevant 0 being the least relevant. The points will be added up (advantages positive, disadvantages negative) This is the scale used:
0 - no relevancy and can be easily worked around
1 - very low relevancy
2 - low relevancy
3 - moderately relevant
4 - High relevancy
5 - Very relevant